Bobgar's Picocast

This is a small, hopefully fun, randomly generated dungeon game for PICO8! It is meant to feel a bit like wolfenstein, and uses a similar rendering technique, raycasting, which PICO8 enables well with its tline command.
This is just a prototype. I'm considering doing a bit more -- I'd like it to be a rogue-lite with multiple levels that get progressively harder, but it remains to be seen if I have the time and inspiration to finish it up.
This was an experiment into the kinds of things I could get AI to do programming Pico8
This isn't 100% AI coded, but my direct intervention adding code was relatively minimal. This probably took 30 prompts back and forth asking it to improve things, pointing out bugs, sometimes digging into the code and explaining the bug so the AI could fix it.
It was an interesting experiment. This is definitely something I could have written myself, and I have written similar programs, but using AI did end up being faster overall, though there were a few places it really struggled.
The level generation is a good example of a place where AI got it wrong so many times and needed so much direction that I probably should have just coded it by hand and it would have been faster. I was very impressed that it managed to cobble together a mostly-workiing raycaster with very little intervention just from pointing it at some tutorial docs and correcting a few obvious errors it made.
| Status | In development |
| Platforms | HTML5 |
| Author | Bobgar |
| Genre | Shooter, Action |
| Made with | PICO-8 |
| Tags | AI Generated, First-Person, FPS, PICO-8, Pixel Art, Roguelike, Roguelite, Sci-fi |

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