Now with Linux and Android builds!
In anticipation of an IGDA event next weekend where I'll be demoing the game for some folks I decided to make a few small updates and put a few new versions up!
All the updates were pretty minor. Some bugfixes: updated to Godot 4.1.3 and fixed up mobile controls to be a bit easier to use.
I also released the game on Android and Linux, mostly because there were some issues that made those games tricky to play with the web browser version. The Biggest issue is controller support. There are both some weird mappings and the OS seems to grab some controller inputs even when the app is focused. Because of this, native builds work much better with controllers. For whatever reason I haven't had the same issues with Windows.
For the linux build, my advice is to download and unzip it, then add the .x86_64 file to steam as a non-steam game. When done the game will use most controllers well and will work great on the Steam Deck!
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SuperSpace
WebSocket game similar to the old classic SubSpace
More posts
- Balance, Polish and stress testing the server!Sep 24, 2023
- The Superspace Alpha has arrived!Sep 18, 2023
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