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please contact me i would pay to learn how to use godot with websockets
Hi Yoel!
I'm not sure my approach here will be very useful. I didn't use Godot's built in high level API for multiplayer, just raw web sockets and a proto-buff plugin (I think this one https://github.com/oniksan/godobuf) Most of the actual game logic for the game is on a go-lang server. I think this is the reference I used for implementing the websockets in Godot https://docs.godotengine.org/en/stable/tutorials/networking/websocket.html
this is my jam! please add AI!
Red team for life.
This game has awakened something competitive within me
Red Team Forever!
Red team will tremble before the wrath of Blue team. We will have our revenge
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please contact me i would pay to learn how to use godot with websockets
Hi Yoel!
I'm not sure my approach here will be very useful. I didn't use Godot's built in high level API for multiplayer, just raw web sockets and a proto-buff plugin (I think this one https://github.com/oniksan/godobuf) Most of the actual game logic for the game is on a go-lang server. I think this is the reference I used for implementing the websockets in Godot https://docs.godotengine.org/en/stable/tutorials/networking/websocket.html
this is my jam! please add AI!
Red team for life.
This game has awakened something competitive within me
Red Team Forever!
Red team will tremble before the wrath of Blue team. We will have our revenge